using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RankInfo
{
    public int score;
    public string name;
    public float time;


    public RankInfo() { }
    public RankInfo(string name,int score,float time)
    {
        this.name = name;
        this.score = score;
        this.time = time;
    }
    
}

public class RankList
{
    public List<RankInfo> list;
}